So, finally got to level 10 and started testing the trade skills out. Unfortunately, I chose Architect as one of them. Where to begin?
The collection trade skills (Miner, Relic Hunter and Survivalist) are easy enough to learn. Upon obtaining one of these skills you must purchase the appropriate item that corresponds with that skill (e.g Laser saw for Survivalist) so you can mine nodes. You can find them by looking around, though icons will show up on your mini-map showing you their locations. These nodes look much like you expect them, such as trees for Survivalist or a WoW like mineral rock for Miner. You must face directly at these nodes to mine them and this is usually a channeling process that can be interrupted if your attacked. Your respective resources will pop out and you need simply collected them (pressing the V key is the quickest way). Plants for seeds you will attack, so just be weary that you can pull mobs as a result of this. Collecting from basic nodes will level you up to Tier 2, then you need the next level nodes up (which will be accessible by this point) to earn more.
Crafting skills are somewhat different to what I expected. Choosing the Architect may not have been my best first choice, since to build most of his basic work will require you to have resources from all three of the collecting trade skills (though I chose Survivalist which is recommended). Leveling up is easy enough, just craft items from the level your on (so novice items will give respective trade skill XP until apprentice, then you need apprentice items to get more....I think?), but it seems learning new recipes is a bit different. Apart from ones you can find, others can be learned through achieving certain goals in that levels tech tree.
For instance, to learn a new set of bushes in Architect, I had to craft 3 bushes of a certain type and to do that I first needed two types of ingredients, then in the crafting menu I selected that bush and after much mucking about, discovered that by adding two copper bolts (which you use currency to purchase - they where 10 copper each) that bush type was available to make. Making three of them then unlocked two new bush types (one of which I needed 5 of for a trade skill quest). So yeah, this was very confusing to learn at first and since my tutorial system was bugged (this is Beta after all) it took me some time to gather materials to keep testing.
Also, you will need to be at a crafting table to do all your crafting, with the exception of cooking, which can be done both at a crafting table and at various cooking spots. There are also supply vendors which do sell other collecting trade skill ingredients, but are very limited in number and have very few choices that are always random (so iron ore was difficult for me to obtain. That said, these vendors can sometimes have just what you need.
Overall, I feel that this system is more complicated compared to other games I've played, but I feel that once I've truly got the hang of it then it will probably be a nice time sink for when I need a break from the action. Next time though, I should try one of the more combat useful trade skills (since I still do not have access to housing for my Architect skill to be useful).
Update:
Well, I'm an idiot. Turns out that the crafting system works somewhat differently to what I thought. While it is simple to craft the basic item, to craft the variant is a little different. What you do is purchase items (like the bolts I mentioned in the example above), but you move over them and when you do a small target appears. What you want to do is select the one which brings the target that's closest to your variant item. You get three slots to do this and if you get the last target right you'll get a success sign appear over the variant on the side bar and the menu will go green, meaning you can craft your item.
Found this out by finding a video on Youtube from someone crafting these under the Beta's old crafting system (which has improved since then). Also say an update video on Housing which has really got me pumped to play. Perhaps in Open Beta I'll get a shot at it.
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