Thursday 23 March 2017

Appologies

So you'll have to forgive me for the lack of uploads as of late. I had planned to spend more time getting some of them done and out of the way, but a situation has occurred over the last few weeks and its been rather nasty. As such, it has put me behind in both working on the projects and on posts. As such, this problem looks like it'll drag out for some time as I need to put together some documentation thanks to some legal advice and it will most likely go back and forth for some time.

As such, I still plan to get some things out over the next few weeks. I'm already well ahead with getting the Helstorm Rocket Battery done, I have already converted up my Necromancer Queen Judith and am slowly working on getting her Bowmen guard done. I am looking at spending some time working on getting a few more Outcast models finished too. Decided to put the Neverborn on hold as I will now most likely purchase bases for them as converting them has proven to be more difficult then I had hoped and I have just given up on it now. We'll see what happens leading into April as to where I am going from here.

This recent event has harmed my mental health badly and it has effected my ability to do much lately. Trying to focus on study has been hard and these miniatures are meant to help me, but the stress is really hindering that. Getting them done and uploaded helps a little, but things are hard. Here's hoping things improve.

Sunday 19 March 2017

A Message to 3D Animators

Simply put, you guys are amazing. In my latest assessment we have to create a 4-5 second 3D character animation and damn is it difficult. While it's easy to just use a few Mixamo animations, I went ahead and tried to do a guy jump stepping off a block onto a fallen pillar to pull out an axe. The problems of doing such an animation using bones is unbelievable, not to mention the fact there are few tutorials on dealing with the issues I've had when it comes to animating bones compared to the usual simple biped design.

It only makes me appreciate the time and effort those who work in the animation industry put in and I feel these people don't get the kind of credit they deserve. I mean, just look at the amazing movies we've had over the last few years, most running around the 90 minute mark. Given the time and effort it's taking to put together a basic (very, very basic) 4-5 sec animation, the amount needed for one of those movies seems beyond comprehension. Yet somehow, these amazing people pull it together with such breath taking results.

I applaud their great work and hope that in the future we can give the recognition that these fantastic people deserve.

Tuesday 7 March 2017

Total War: Warhammer - Isabella Bites Back

So finally got around to playing the new Von Carstein faction and I'm actually enjoying it. Playing the new lord Isabella Von Carstein, I finally have a lord character I can get behind. Not only is she a nice melee fighter, but she has a serious focus on bat creatures. Indeed, things like Vargheists, Varghulf and Terrorgheist get some nice boots from her troop buffing charts. Bonus like leadership and melee combat, along with charge bonuses for the flying ones makes them far more effective in combat.

Not only that, but she buffs vampires in her army and should she join her beloved Vlad in combined combat, they both get a buff. Speaking of which, you do get access to Vlad very early in the game, making it easier for you to crush Mannfred and reclaim the vampire lands for your own. From there it goes back to the normal 'vampire campaign', but this time you probably have both Vlad and Isabella up a few levels and with a decent size force. That said, these two are the only legendary lords for this faction, though I would love to see Konrad come in as another dlc character later on.

Admittedly, I'm still no expert with her. Hell, when the old Lord of End Times himself came along with his pet Greater Daemon and their armies, Vlad and Isabella still could not stop such a force (though they did do quite a bit of damage). Still was able to finish Chaos off quickly as I still had two armies (though not as high a level or the best of troops) nearby to remove those remaining forces.

Her chalice quests aren't too hard, though I admit I was not prepared for the first combat scenario versing Beastmen. Minotaur groups got the best of me the first time around, too many bats was what my problem was.

Overall, Isabella is probably my favourite character so far in this game (Skarsnik is second, that sneaky little git) and it certainly has renewed my interest in this game. Also wants me to run my two Vamp characters in AoS in the same way as Vlad and Isabella, probably the most romantic couple in the Warhammer universe.