Wednesday 19 August 2020

August 2020 Projects Update Part 2

 Ugh, these photos are worse then the last. Oh well.

Anyway, got more of my Tzeentch crew done. This batch includes the two heroes, ten Chaos Warriors and two Chaos Spawn.

So the heroes include the main General, Mevrix the Everlasting Change. Originally Mevrix was based on the morphing arm Marauder from the game Warhammer: Age or Reckoning, but now acts as a Curseling rule wise. I couldn't find all the parts from the original model (I had used some of them for other conversions, while others I think I have now lost), so this conversion isn't exactly what I had in mind.

The Herald is just my old Beast Herald conversion, now re-based and with a familiar to carry his staff and book (so he matches the look of the rules more).

The spawns are also two different types. The first is an old metal model that was once converted to be a Slaanesh spawn, but was re-based and re-painted quickly back when AoS started and now acts as a human turned spawn creation. The second one is more recent, as it was one of two spawns I built for beasts in Warcry (the second being Khorne themed). As such, this one is meant to feel more like a Tzaangor spawn variant. This shot does them no justice.

Ah, my old Chaos Warriors. Once Slaanesh theme (back when the Cult of Slaanesh rules existed in old Fantasy Battle), they now serve the God of Change. They were my more recent experiment, with the paint mixed with a sort of turquoise pearl pigment powder and lightly added around the shield and armour. I wanted to give them a more shine/magic effect more suited to servants of the Lord of Magic. The banner itself is dedicated to the armies view of their God, dedicated to the mutations of the flesh and to their ideal of the Great Spawn, a cross between Daemon Prince and Chaos Spawn, to which all those who follow seek to become (so basically it is a Deamon Prince, who's body is constantly changing and can form into whatever it wants or needs).

The army itself has two focuses, magic and mutation and currently looks like this:

Curseling (Hero - General):

  • Command Trait: Boundless Mutation
  • Spell: Arcane Suggestion

Changecaster (Hero):

  • Daemonic Power: Aura of Mutability
  • Spell: Unchecked Mutation

Horrors (10 Pink) - Battleline

Chaos Warriors (10) -Battleline

  • Mark of Tzeentch

Flamers of Tzeentch (3)

Screamers of Tzeentch (3)

Chaos Spawn of Tzeentch (2) or 1 Spawn and endless spell: Burning Sigil of Tzeentch

This brings it to 990pts (as of the time of writing) with the last part giving me an option of either 2 spawns or a spawn and spell to mess around with.

As for further expansion, I already have 3 Enlightened Tzaangors on Discs, but I also want to add things like more Daemons, some Kairic Acolytes, maybe more Tzaangors/Slaves to Darkness mortals, but really want to add in a Mutalith Vortex Beast as it would really add to the theme. Maybe the Mindstealer Sphiranx would also be nice.

Next to get done for this army is the Burning Sigil of Tzeentch, which I'll get done along side a few other models currently on the desk.

Monday 10 August 2020

August 2020 Projects Update

First off, sorry for not getting much done in the way of updates lately. Secondly, good lord what did they do to this site. It seems so much more annoying to use now (but given how other sites have 'updated' themselves, it seems to be a running problem).

Anyway, there were more things moving beyond the quick pic update I did a while ago, but I wasn't the best to do a full post. Now that I'm in the process of switching medications, it seems to have given me a short burst of energy and motivation to do this post. So lets start with miniatures.

Oh The Horrors

So finally have gotten those various Horrors of Tzeentch done. I started with the Pink Horrors as they were the most complicated and then worked my way back with the Blue and finally the Brimstone. My original plans for these guys and their bases had long been thrown out the window and it was only thanks to wanting to get a Warcry warband going that I actually went back to them. That said, took me way too long to get them done and I should have just taken it more casually instead of allowing myself to stress over the finer details.

Now all I need to do is finish those Chaos Warriors of Tzeentch and convert the Heroes and I'll have a 1,000pt Tzeentch army to field. Still deciding what to do with my last hero option as originally it was a Fluxmaster (Herald on Disc), but I could easily replace it with one of the other following option:

- Magister (Mage with Chaos Spawn...err...spawning options)

- Chaos Sorcerer Lord (Mostly to buff the Chaos Warriors)

- Exalted Hero of Chaos (Hero/Monster killing)

- 2 Chaos Spawns

- An Exalted Flamer (More range and buffs my Flamers)

- A Mindstealer Sphiranx (Would have to be an ally as it is the only one on this option list that can't be marked by Tzeentch, but still has that Tzeentch feel to it's play style and the model looks bloody great too)

Going to really need to think about this, but I guess I could prep a few up and I guess choose based on what faction I'm up against. 

 

Update:

So having thought about it a bit more and looking at my options, I've decided to start by using the Chaos Spawns as already have one I re-based already and a second that's been undercoated, so these are the quickest option available. I'll expand later on to try some of the other options, but just want to focus on finishing stuff first before I begin expanding.

 

The Ghoulish

So recently I wanted to expand my Gloomspite, but obviously with the virus going about, the models I was looking for weren't available. That said, I was looking to get a Terrorgheist for my Skellie/Bat Death faction, so just got the Flesh-Eater Courts start set. Why? Well, Warcry of course. Not only do I have enough models for a few various group options, but I can then use the Ghoul King model to count as Lord Splinterbone for that one challange battle from the Tome of Champions book.

For the group itself, I wanted a slightly more dirty ragged sort of look, but with the blood to give the impression that they were quickly stuffing themselves while fighting. Still feel they look too clean given the original idea, but still feel they work well overall. Will probably add a few more basic Ghouls using the Grymwatch crew from the Underworlds game.


The Puppet

So I have finally got around to seeing if I can actually make a puppet. Given this is my first time, I can see every mistake I am making on the way. Gotta be honest, I think I prefer to work with puppets then I do making them, but can't do one without the other and I have to start somewhere. Perhaps when I get some proper space then some of this might become easier, but for the moment it's a slow and steady crawl. Also, never mark your mouth plate for your fingers late at night and your tired, the result means that my puppets head is now designed for the left hand as opposed to the right hand (I'm right handed, so this may cause a few problems in the future. Didn't realise until after I had already glued the finished plate in).

As for the fleece, getting Antron Fleece in Australia is extremely difficult and expensive, but thanks to Covid, it is now impossible. As such, I am using Polar Fleece, which a number of people do use. It is thicker though, so after a number of failed stitching attempts, I have now gotten sharper needles and stronger thread, just waiting for the thread wax to help smooth out more troublesome problems I experienced in my attempts.

I'm also forgoing the hand and rod style for the moment, mostly due to some issues I have with my pattern, unable to find the right size clips and not having the space to create the hand rods themselves. With luck, I'll get this test puppet done before years end and will re-evaluate the project from there.