Wednesday, 29 August 2012
Ranting Apologies
Yeah, as you may of noticed from a previous post, I was a little peeved. This was probably due more to my health then anything else. I've been advised to take a day or so off work to relax as my Stress/Depression seems to be hitting a rather bad patch. Sorry about that.
Project: Stormspear
Collection of all Project: Stormspear posts.
1.Stormspear: It starts with Warhammer
2. Stormspear and Corrupticus Designs
3. Corrupticus sculpt research
4. Coming Soon
1.Stormspear: It starts with Warhammer
2. Stormspear and Corrupticus Designs
3. Corrupticus sculpt research
4. Coming Soon
Good Game Dust Review
I'm a little disappointed of Good Game's Dust review. First off, Fidget is a Nimbat, they made it quite clear through out the game. Second, did they even finish playing it? I mean the Amnesia claim was atleast better used and explained in this one then in the game Amnesia (A great game too, but an Amnesia potion?).
Given that Dean is an Artist, the art work of the game isn't really mentioned at all. That's a big insult to an artist. And even at the end of the show's 'Guess that game' segment they show Jazz Jackrabbit 1 claiming that Dean's work on it would later inspire Dust, yet I recall that Dean never worked on JJ1 and was only the Cinematic Animator for JJ2. He did have major influence on both JJ2's add-on 'The Secret Files' and the never completed Jazz 3D.
I respect Bajo and Hex's comments, but considering many of the games that have been released this year, I feel that this one deserved better. Guess they were too caught up in the new Transformers game to really enjoy this one (I did leave them a comment on Facebook, so I expect to be flamed for that one...Bring it on!).
Given that Dean is an Artist, the art work of the game isn't really mentioned at all. That's a big insult to an artist. And even at the end of the show's 'Guess that game' segment they show Jazz Jackrabbit 1 claiming that Dean's work on it would later inspire Dust, yet I recall that Dean never worked on JJ1 and was only the Cinematic Animator for JJ2. He did have major influence on both JJ2's add-on 'The Secret Files' and the never completed Jazz 3D.
I respect Bajo and Hex's comments, but considering many of the games that have been released this year, I feel that this one deserved better. Guess they were too caught up in the new Transformers game to really enjoy this one (I did leave them a comment on Facebook, so I expect to be flamed for that one...Bring it on!).
Monday, 27 August 2012
Chaos Up-dates
First up is the disc. I admit my plan was to build up the shape and sand it flat, but it seems the sander is taking a hell of a lot longer to do it (not to mention that the vibrations are sending the nerves in my neck into pain overdrive). It would seem I may have to do it manually or try and come up with another idea.
The Flamers have been base painted to test what two colours I want for each of them. I want them to be different and colourful (Note that the base colour has not been blended in yet).
Finally, I have finish converting the second Herald and about time too as this little bastard was started the same time as the other Herald and has been causing no end of problems. I've also designed his base so that it matches the Chaos Fulcrum, just in case I do decide to to a Chaos themed Armies on Parade board.
The Flamers have been base painted to test what two colours I want for each of them. I want them to be different and colourful (Note that the base colour has not been blended in yet).
Finally, I have finish converting the second Herald and about time too as this little bastard was started the same time as the other Herald and has been causing no end of problems. I've also designed his base so that it matches the Chaos Fulcrum, just in case I do decide to to a Chaos themed Armies on Parade board.
Sunday, 26 August 2012
Top 11 - More Eps
Daemons of Cluelessness
So,was thinking about the whole Tzeentch themed army and when reading through it and all the recent updates a few things occurred to me:
The first is that the Flamers were changed from Rare to Special in the little update booklet in White Dwarf, yet the issue it came with had the staff using them as Rare. So what are they, Special or Rare Choice?
Second is a Daemon Prince. Dedicating them to a god lets you use their spell lores and their Greater Damon gifts, but nothing else (so technically, it seems a Daemon Prince of Tzeentch is weaker in the Daemon book then the Warriors book, e.g 5+Ward vs 4+Ward), but it's one gift in particular that has me. Flames of Tzeentch is a shooting attack almost the same as a Flamer's attack, except that a Daemon Prince has a Ballistic Skill of 0, which means he is incapable of using any ranged attack (except spells). I wanted to add this gift but realized this problem straight away. It would be easier (and cheaper) to simply paint one to look Tzeentch themed and not pay for dedication.
With nothing in the Daemon FAQ on ether of these issues (and nothing released through GW channels), I've got to wonder how such things were so easily missed (or not corrected yet for that matter).
The first is that the Flamers were changed from Rare to Special in the little update booklet in White Dwarf, yet the issue it came with had the staff using them as Rare. So what are they, Special or Rare Choice?
Second is a Daemon Prince. Dedicating them to a god lets you use their spell lores and their Greater Damon gifts, but nothing else (so technically, it seems a Daemon Prince of Tzeentch is weaker in the Daemon book then the Warriors book, e.g 5+Ward vs 4+Ward), but it's one gift in particular that has me. Flames of Tzeentch is a shooting attack almost the same as a Flamer's attack, except that a Daemon Prince has a Ballistic Skill of 0, which means he is incapable of using any ranged attack (except spells). I wanted to add this gift but realized this problem straight away. It would be easier (and cheaper) to simply paint one to look Tzeentch themed and not pay for dedication.
With nothing in the Daemon FAQ on ether of these issues (and nothing released through GW channels), I've got to wonder how such things were so easily missed (or not corrected yet for that matter).
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