So I finally get some images uploaded to my DeviantArt account and completely forget to update the blog in response. Just seems to be the way things are going around here.
Also, the next two projects I'm trying to finish will be a unit of Clanrats and an Ork Painboy (in honour of the upcoming game Eternal Crusade, which I am really looking forward to playing).
Sunday, 2 November 2014
Monday, 13 October 2014
Delay On Uploads
A slight delay on the uploading of photographs of the miniatures due to the fact that I'm still not use to taking photos with the new camera. The problem is that they're not focused right, which means that that the miniatures look like they're covered in paint sploches and things like the details and blending don't look right. I know my painting isn't the best, but the pictures just don't look as visually nice like those taken from my previous camera. Will continue to keep testing until I get it right.
Update 20/10/14:
This is taking so much longer then I thought to get right. Given what little time I have left, it'll have to wait until later in the week before I can get a chance to try again. Will update further progress later.
Update 20/10/14:
This is taking so much longer then I thought to get right. Given what little time I have left, it'll have to wait until later in the week before I can get a chance to try again. Will update further progress later.
Saturday, 11 October 2014
End Times Chaos - First Drop
So, the pre-orders for the first drop has begun and what did we get?
I guess it's alright. The rules seem strong, but fair as they don't count as Monsterous Infantry and they do look chaos-y enough, but still. I do agree with many on various forums who do state that GW does seem to favour Nurgle heavily (given both Forge World and GW's previous releases) and most who have argued in favour of Nurgle have yet to come up with one that couldn't be countered. I must admit, I do like some of the mutation options.
The special character I do like. While I have no love for the Plague God, this miniature is great....for a Tzeentch conversion. Just alter the weapon, armour and flesh and presto, a servent of the Lord of Sorcery. Given that I can't purchase the Ikit Claw model at the moment for my planned conversion (apparently it's metal, meanning it's probably being set up for finecast), perhaps a side chaos conversion with a colourful paint job could amuse me in between waiting.
I guess it's alright. The rules seem strong, but fair as they don't count as Monsterous Infantry and they do look chaos-y enough, but still. I do agree with many on various forums who do state that GW does seem to favour Nurgle heavily (given both Forge World and GW's previous releases) and most who have argued in favour of Nurgle have yet to come up with one that couldn't be countered. I must admit, I do like some of the mutation options.
The special character I do like. While I have no love for the Plague God, this miniature is great....for a Tzeentch conversion. Just alter the weapon, armour and flesh and presto, a servent of the Lord of Sorcery. Given that I can't purchase the Ikit Claw model at the moment for my planned conversion (apparently it's metal, meanning it's probably being set up for finecast), perhaps a side chaos conversion with a colourful paint job could amuse me in between waiting.
Friday, 10 October 2014
Quick Update
If there is one thing I hate about my conditions is that it really saps away any motivation I have. I do get some time inbetween work and study, but for some reason I can't motivate myself to do anything. Projects (both painting and photography) are building up and already I have to start working on another study assessment. Hopefully, I'll get both the Mousling and the Dwarf projects done and uploaded this week with possibly getting the Gretchen Mob done. Well see.
The next End Times book in the series will be out soon and from the video, looks very much what the rumours have stated (Damn you Nurgle!). What has got my attention as of late was the Skaven Black Ark. I had know idea what it was and it never occured to me to look it up in all the years I've played Skaven. Looked it up a few weeks ago and now I wonder why it was never in the book, this thing is quite the device. A large rat skull device that uses three Skryre Engineers to use it (much like most cannon crews). The device can be opened (much like the Tomb King Casket of Souls - seems both are based on the Indiana Jones movie) and while opened can be used each Skaven players turn and I believes works much like a stone thrower. It's biggest bonus (or negative depending on your luck) is if your within 6 inches of it. While it's open, each turn both sides must roll (model or unit - can't remember) and any failed counts as being hit by the Dreaded Thirteenth Spell and yes, this will kill any Skaven effected by it.
While it is a nice device, it didn't appear to overpowered that it couldn't have been added. If rumours of the third book in the End Times series being Skaven is true, I do hope that this will be added in.
The next End Times book in the series will be out soon and from the video, looks very much what the rumours have stated (Damn you Nurgle!). What has got my attention as of late was the Skaven Black Ark. I had know idea what it was and it never occured to me to look it up in all the years I've played Skaven. Looked it up a few weeks ago and now I wonder why it was never in the book, this thing is quite the device. A large rat skull device that uses three Skryre Engineers to use it (much like most cannon crews). The device can be opened (much like the Tomb King Casket of Souls - seems both are based on the Indiana Jones movie) and while opened can be used each Skaven players turn and I believes works much like a stone thrower. It's biggest bonus (or negative depending on your luck) is if your within 6 inches of it. While it's open, each turn both sides must roll (model or unit - can't remember) and any failed counts as being hit by the Dreaded Thirteenth Spell and yes, this will kill any Skaven effected by it.
While it is a nice device, it didn't appear to overpowered that it couldn't have been added. If rumours of the third book in the End Times series being Skaven is true, I do hope that this will be added in.
Saturday, 27 September 2014
The End Times
And so, in a desperate bid to get people to spend more money, Games Workshop has decided that the End Times will now occur. The events from the Storm of Chaos campaign will be re-written and we finally see the return of Nagash, who is now of a ridiculous size. We also see the return of Valten, which is unnusual given their last policy of pretending he didn't exsist. Still, nice to see his return. Settra got his arse kicked (well deserving since he's a real jackass) and that brought a smile to my face, though I am disappointed that the Tomb Kings couldn't give a decent defence against Nagash and his armies (given they've been preparing for his return since his last defeat). Guess it'll be up to The Empire once againt to defeat him.
What concerns me the most though is that from those I've talked too, nothing really mentions what the Skaven are doing (well, yet anyway). Given the history of the Skaven and Nagash, the Council of Thirteen's paranoia. Alright, I must admit I have yet to read any of the books myself and someone did inform me that Clan Mordkin is in 'The Return of Nagash' book, which I probably will go and read (it's just a shame it's a $45 hard cover book - only have iPod, sadly no iPad, so digital copy would be really hard to read).
I have heard that the next End Times will focus on Chaos, with the third one (released next year) will possibly have a focus on Skaven. If so, I'm there. It's been too long since I've done anything Skaven-like in my projects and anything that could inspire a new idea would be fantastic.
Till then...
What concerns me the most though is that from those I've talked too, nothing really mentions what the Skaven are doing (well, yet anyway). Given the history of the Skaven and Nagash, the Council of Thirteen's paranoia. Alright, I must admit I have yet to read any of the books myself and someone did inform me that Clan Mordkin is in 'The Return of Nagash' book, which I probably will go and read (it's just a shame it's a $45 hard cover book - only have iPod, sadly no iPad, so digital copy would be really hard to read).
I have heard that the next End Times will focus on Chaos, with the third one (released next year) will possibly have a focus on Skaven. If so, I'm there. It's been too long since I've done anything Skaven-like in my projects and anything that could inspire a new idea would be fantastic.
Till then...
Saturday, 16 August 2014
Codex: Orks
So I finally got my copy of Codex: Orks recently and while I was originally going to review it, there are so many reviews of it now I don't see the point of repeating what's been said. Instead, I'll point out a few things I like and dislike and see how we go from there.
Alright, lets get some of the bitching out of the way. While this version is better then what we got in the last one, there are a few flaws. The first was the lack of a Looted Wagon. Yes, I know they did put rules for it in White Dwarf, but that was only because of an outcry for it after it was removed in the new book. Also, despite improving many of the units (if only slightly) there still isn't any real reason to pick them unless you want a themed army. The lack of a Bionic Bounce (and thus, a 3+ Armour Save) for the Warboss, forcing most to either pick Mega-Armour or a Bike along with the ridiculous Games-Workshop policy of 'if we don't have a character model we now remove the character'. I also still don't know if the new Mob Rule is good or bad.
My biggest complaint with this book however is the focus on Ghazghkull becoming this warlord who must now conquer all the Orks to unite them for some great Waarrgh! and the almost complete lack of Nazdreg. So starters, I don't like this direction the Orks are taking with this whole 'united Waarrgh!' path, particually since I see atleast half the Ork players turning against Ghazghkull as a result of this Warlords path change (won't be too hard since he isn't that great as a God of War anyway). I'm just as annoyed with the tiny mentions of Nazdreg. While it does mention that it was he who forced his Meks into perfecting their more powerful teleporter tech, no where does it mention the awesomeness that was his involvement in the Medusa V campaign. To sum that one up, his space hulk crashed on Medusa V and his Weirdboys warned him the planet was doomed. He ordered his boys to go loot and dispite having various successes, the hulk had become infested with Chaos, Tyranids and Space Marines. In the final days, Nazdreg grabbed some boyz and shot to the nearest space port. Capturing an evacuation trasport, Nazdreg used the crew to dock the ship on one of the Imperiums more powerful class ships. On board was his teleporter and so proceeded to teleport all the Orks off the planet onto the ship. With a far superior ship now in his possession, Nazdreg left Medusa V to her fate. Who did that not make it in there?
Anyway, as was mentioned, many of the units have somewhat improved. Lootas are still very good, are now a Heavy Support (where they should have been in my opinion) and are cheaper. Boss Snikrot is now a seperate Elite choice instead of an upgrade and can be atteched to a unit of Kommandos to be the Red Skull Kommandos. Better still, Boss Snikrot does not replace the Nob, so your unit can now contain both. The Gifts of Gork and Mork are great, with the only downside being a character is just limited to one. You can purchase a Mek for each HQ you purchase, which is great for giving them a Boss Pole and sticking them in units which don't have that option. I also agree with the change that was made by making the Shoota upgrade for boyz actually cost, given how powerful they've been recently. Better still, the 'Ard Boy upgrade is available to any Boys unit instead of just a single Boys unit (and the Goff rejoyced).
As a Blood Axe, the changes in this new version are an improvement. I have started to add a few new models to my collection and might even be tempted to start actually playing them just for some fun. We'll just have to wait and see.
Alright, lets get some of the bitching out of the way. While this version is better then what we got in the last one, there are a few flaws. The first was the lack of a Looted Wagon. Yes, I know they did put rules for it in White Dwarf, but that was only because of an outcry for it after it was removed in the new book. Also, despite improving many of the units (if only slightly) there still isn't any real reason to pick them unless you want a themed army. The lack of a Bionic Bounce (and thus, a 3+ Armour Save) for the Warboss, forcing most to either pick Mega-Armour or a Bike along with the ridiculous Games-Workshop policy of 'if we don't have a character model we now remove the character'. I also still don't know if the new Mob Rule is good or bad.
My biggest complaint with this book however is the focus on Ghazghkull becoming this warlord who must now conquer all the Orks to unite them for some great Waarrgh! and the almost complete lack of Nazdreg. So starters, I don't like this direction the Orks are taking with this whole 'united Waarrgh!' path, particually since I see atleast half the Ork players turning against Ghazghkull as a result of this Warlords path change (won't be too hard since he isn't that great as a God of War anyway). I'm just as annoyed with the tiny mentions of Nazdreg. While it does mention that it was he who forced his Meks into perfecting their more powerful teleporter tech, no where does it mention the awesomeness that was his involvement in the Medusa V campaign. To sum that one up, his space hulk crashed on Medusa V and his Weirdboys warned him the planet was doomed. He ordered his boys to go loot and dispite having various successes, the hulk had become infested with Chaos, Tyranids and Space Marines. In the final days, Nazdreg grabbed some boyz and shot to the nearest space port. Capturing an evacuation trasport, Nazdreg used the crew to dock the ship on one of the Imperiums more powerful class ships. On board was his teleporter and so proceeded to teleport all the Orks off the planet onto the ship. With a far superior ship now in his possession, Nazdreg left Medusa V to her fate. Who did that not make it in there?
Anyway, as was mentioned, many of the units have somewhat improved. Lootas are still very good, are now a Heavy Support (where they should have been in my opinion) and are cheaper. Boss Snikrot is now a seperate Elite choice instead of an upgrade and can be atteched to a unit of Kommandos to be the Red Skull Kommandos. Better still, Boss Snikrot does not replace the Nob, so your unit can now contain both. The Gifts of Gork and Mork are great, with the only downside being a character is just limited to one. You can purchase a Mek for each HQ you purchase, which is great for giving them a Boss Pole and sticking them in units which don't have that option. I also agree with the change that was made by making the Shoota upgrade for boyz actually cost, given how powerful they've been recently. Better still, the 'Ard Boy upgrade is available to any Boys unit instead of just a single Boys unit (and the Goff rejoyced).
As a Blood Axe, the changes in this new version are an improvement. I have started to add a few new models to my collection and might even be tempted to start actually playing them just for some fun. We'll just have to wait and see.
Saturday, 9 August 2014
Wildstar Finian's House Update - TFBTF
Just a quick little update inbetween my assignments, I decided to find some of those missing Tales From Beyond The Fringe key's and get the poster unlocks. And with that, I gave that stairway a more interesting look.
Finally, I managed to fix the Tree Guest House. I really liked the additions Carbine put in with things like various plates, bowls and cuttlery. Such things always add that missing something that makes creating a place like this complete.
View looking to the bedroom
View looking from the bedroom
Not only does this improve the look from origonally looking rather bland, but I do like a few of these cover pictures. My favourite one so far is from the issue 'Attack of the Planet Reapers!'.
Yep, this one is defenatly my favourite. So much so, that I wouldn't mind coming up with ideas for cover designs with my own characters like Finian and Xzarvox. I reckon that Finian would no doubt have a dark image, perhaps part of the picture is his head and the background a tragic event or maybe just him in some kind of gun fight. Xzarvox on the other hand would most likely be him grinning maliciously over some kind of mad scientist experiment. Must sketch up some ideas, maybe even commission an artist to do them for me too.Finally, I managed to fix the Tree Guest House. I really liked the additions Carbine put in with things like various plates, bowls and cuttlery. Such things always add that missing something that makes creating a place like this complete.
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