Just a quick update, got base paint on main model and still working on backpack:
Friday, 11 October 2013
Thursday, 10 October 2013
Playing: Rayman Legends
It's hard to describe this one as it is both fun and frustrating at the same time. Been playing it for a little while now and I can't decide just where I stand with it.
The game is beautiful, both in it's art style and with it's music. It reminds me of platform games of old, with levels that had wonderful background, gorgeous colours and music that really matches what's on screen.
Gameplay is good, with fairly basic controls and game speed which goes from normal to fast pace. This is also where my only grief with the game lies as sometimes it moves so fast I can barely keep up without it hurting my eyes. This in turn leads to frustration and can ruin the experience. Obviously the game will be more fun with other players (something I'll get to this weekend), so perhaps this little nit pick is mostly due to lack of sleep from the past few days.
Still, I do love this game. It's very colourful and gives me a feeling that these worlds are ment for adventure, something all platform games should be.
The game is beautiful, both in it's art style and with it's music. It reminds me of platform games of old, with levels that had wonderful background, gorgeous colours and music that really matches what's on screen.
Gameplay is good, with fairly basic controls and game speed which goes from normal to fast pace. This is also where my only grief with the game lies as sometimes it moves so fast I can barely keep up without it hurting my eyes. This in turn leads to frustration and can ruin the experience. Obviously the game will be more fun with other players (something I'll get to this weekend), so perhaps this little nit pick is mostly due to lack of sleep from the past few days.
Still, I do love this game. It's very colourful and gives me a feeling that these worlds are ment for adventure, something all platform games should be.
Wednesday, 9 October 2013
Kill Team and that sword
Kill Team
So, my plans for a 500pt Chaos Space Marine force failed (like most things I do) and I went with the Inquisition force. I did, however, decide to do a Kill Team with the models I had obtained.
The Kill Team will be that of a Possessed Chaos Space Marine group, mostly because I love the idea behind these monsters. The plan will be for a group consisting of between 6 or 7 models. They will have the Mark of Tzeentch and their champion willhave two Gifts of Mutation. The five WiP shown here are the base of the group.
This little beauty will be their champion, a converted Chaos Lord. I decided that this Kill Team are more mercenary like in nature, owing allegiance to no one and serve only their dark god and his will. As such, I want their leader to really stand out from the group and perhaps the Daemon within him is greater then the ones his fellow marines possess.
Another one, I may or may not add him yet. Will decide on that option once all the rest are finished.
Inquisitor
About half way to two thirds finished. Still deciding if I need to add patterns or extras to him.
I did attempt to make his sword more 'force sword' like. Not happy with the results, but that's probably because it was my first attempt at doing it and that I'm terrible at blending.
I guess it'll do for the time being. Perhaps I'll get batter at it and will one day return to fix it up.
Been a busy week and still going to be busy for a few more. With any luck I'll get a chance to finish the six model Kill Team and Inquisitor with in those next few weeks.
So, my plans for a 500pt Chaos Space Marine force failed (like most things I do) and I went with the Inquisition force. I did, however, decide to do a Kill Team with the models I had obtained.
The Kill Team will be that of a Possessed Chaos Space Marine group, mostly because I love the idea behind these monsters. The plan will be for a group consisting of between 6 or 7 models. They will have the Mark of Tzeentch and their champion willhave two Gifts of Mutation. The five WiP shown here are the base of the group.
This little beauty will be their champion, a converted Chaos Lord. I decided that this Kill Team are more mercenary like in nature, owing allegiance to no one and serve only their dark god and his will. As such, I want their leader to really stand out from the group and perhaps the Daemon within him is greater then the ones his fellow marines possess.
Another one, I may or may not add him yet. Will decide on that option once all the rest are finished.
Inquisitor
About half way to two thirds finished. Still deciding if I need to add patterns or extras to him.
I did attempt to make his sword more 'force sword' like. Not happy with the results, but that's probably because it was my first attempt at doing it and that I'm terrible at blending.
I guess it'll do for the time being. Perhaps I'll get batter at it and will one day return to fix it up.
Been a busy week and still going to be busy for a few more. With any luck I'll get a chance to finish the six model Kill Team and Inquisitor with in those next few weeks.
Monday, 30 September 2013
Uploads Tomorrow
Says it all really. Got five models done for the Inquisitor force and have already started painting up my Inquisitor. Trying to finish up these ones so I can get some more room on this blasted desk.
Till then...
Till then...
Saturday, 28 September 2013
Getting a better understanding...
With the whole 'What's better: 40K or Fantasy Battle?', I decided to ask around and find out the reasons behind why people favour one over the other. Putting aside the liking of a genre (Fantasy or Sci-fi) I believe I know some of the reasons behind them and why people will ask you to play one over the other. I will write an article here about it in a bit more detail, so expect to see it up here very soon.
Seems October 31st is Zombie Apocalypse at the GW stores. My brother and I participated in the last one and it was very enjoyable. While sadly my Ork Warboss didn't make the 40K survival list, my Dwarf lord went down swinging in his match. Survived to the end, surounded by zombies, swinging his axe and singing songs in his drunken state. All the while his 'allies' were too busy fighting each other. This year I think I'll use my (under construction) Inquisitor, but I don't think he'll last long. As for Fantasy, I'm going to throw old Skrag the Gatekeeper into this mess. Just needs a touch up with paint and he's ready to go.
Also, re-evaluating my bases for the Inquisition army. While I do love my unknown alien look, they do pail in comparison to other green stuff bases I've seen on the net. While I admit I will never be that good, I do think I can improve on them.....it's just that I still need to make atleast another 12+ bases and time isn't kind to me. That said, will look around for some more tips to help improve.
Seems October 31st is Zombie Apocalypse at the GW stores. My brother and I participated in the last one and it was very enjoyable. While sadly my Ork Warboss didn't make the 40K survival list, my Dwarf lord went down swinging in his match. Survived to the end, surounded by zombies, swinging his axe and singing songs in his drunken state. All the while his 'allies' were too busy fighting each other. This year I think I'll use my (under construction) Inquisitor, but I don't think he'll last long. As for Fantasy, I'm going to throw old Skrag the Gatekeeper into this mess. Just needs a touch up with paint and he's ready to go.
Also, re-evaluating my bases for the Inquisition army. While I do love my unknown alien look, they do pail in comparison to other green stuff bases I've seen on the net. While I admit I will never be that good, I do think I can improve on them.....it's just that I still need to make atleast another 12+ bases and time isn't kind to me. That said, will look around for some more tips to help improve.
Friday, 27 September 2013
Bitz Update
Las pistols have arrived, so I can finally start on those models. Also been thinking about the Snotling conversion I was planning and I think for the best set of walker legs (for the base size anyway) would probably be best to use a Necron models. As for which model I'm still not sure, but should be a model that I can atleast get other uses from it's left over parts. The Illuminor Szeras sadly is based for 40mm and so would be unsuitable, but I do think this Anrakyr the Traveller might be more suitable (his arm might make a good bionic part, but not sure about his metal skirt though). Will continue to keep looking into this one.
Wednesday, 25 September 2013
Skarsnik Short Review
Warning: Contains some spoilers.
Sweet Mork (or was it Gork?) am I late with this one. So anyway, this book is actually an origin story and is one of the more better ones I've read. I admit, I feel only certain characters can get away with an origin story about them and Skarsnik is one of them (compared to some others like Queek Headtaker, who I don't see having an origin story would work). This book does good in giving a little insight into some of the aspects of Goblins and their lives, which I did find very interesting.
The story is from three views and while all three seem to mix with each other, you never feel confused as to who's view it is. The three in question are Kaspar Wollendrop, a man doing extensive research into Goblins; Jeremiah Bickenstadt, former poet but now asylum resident who was once captured by Skarsnik to write the accounts of the Warlord (the reason why Kaspar is there); and finally Skarsnik, who Jeremiah recounts the Warlords own life story as the greenskin saw it.
After a brief introduction to the first character and the location he's in, the story moves onto Jeremiah and his own quick life account before the events that saw his capture and travel the lair of the dreaded Night Goblin Warlord. From here on in the story is mostly about the life story of Skarsnik, from his birthing, his rise and fall, before rising again to become the great Skarsnik. In between the book takes a break in between ether to give Jeremiah a chance to explain his time as a captive, or to Kasper and the reasons why he took up trying to study Goblins (and his fear of them).
I guess my only complaint is that it does seem less interesting when it comes to the Human parts of the book. This is probably a nitpick, but I just couldn't get into the Human characters compared to Skarsnik. While it is his book, the Humans are the connecting parts and if anything, it's the introduction in the book that lets it down. That said, the latter parts are more of a intermission to Skarsnik's own tale and does work a lot better there (and they're shorter compared to the introduction too).
Again, the book does give some nice insight into Goblins, such as a Goblin can find his name changing as he rises through the ranks or the difference between the intelligent Skarsnik compared to his sadistic minions. It also explains the story behind Gobbla and even Gork and Mork make an appearance, showing that no one can seem to tell which God is which. For the most part, I did enjoy this book. I find that any Goblin (particularly Night Goblin) fans will enjoy it. While it might not be to everyone's taste, I feel Warhammer fans might find it a good read as it is a nice explanation into the origins of the character Skarsnik.
Sweet Mork (or was it Gork?) am I late with this one. So anyway, this book is actually an origin story and is one of the more better ones I've read. I admit, I feel only certain characters can get away with an origin story about them and Skarsnik is one of them (compared to some others like Queek Headtaker, who I don't see having an origin story would work). This book does good in giving a little insight into some of the aspects of Goblins and their lives, which I did find very interesting.
The story is from three views and while all three seem to mix with each other, you never feel confused as to who's view it is. The three in question are Kaspar Wollendrop, a man doing extensive research into Goblins; Jeremiah Bickenstadt, former poet but now asylum resident who was once captured by Skarsnik to write the accounts of the Warlord (the reason why Kaspar is there); and finally Skarsnik, who Jeremiah recounts the Warlords own life story as the greenskin saw it.
After a brief introduction to the first character and the location he's in, the story moves onto Jeremiah and his own quick life account before the events that saw his capture and travel the lair of the dreaded Night Goblin Warlord. From here on in the story is mostly about the life story of Skarsnik, from his birthing, his rise and fall, before rising again to become the great Skarsnik. In between the book takes a break in between ether to give Jeremiah a chance to explain his time as a captive, or to Kasper and the reasons why he took up trying to study Goblins (and his fear of them).
I guess my only complaint is that it does seem less interesting when it comes to the Human parts of the book. This is probably a nitpick, but I just couldn't get into the Human characters compared to Skarsnik. While it is his book, the Humans are the connecting parts and if anything, it's the introduction in the book that lets it down. That said, the latter parts are more of a intermission to Skarsnik's own tale and does work a lot better there (and they're shorter compared to the introduction too).
Again, the book does give some nice insight into Goblins, such as a Goblin can find his name changing as he rises through the ranks or the difference between the intelligent Skarsnik compared to his sadistic minions. It also explains the story behind Gobbla and even Gork and Mork make an appearance, showing that no one can seem to tell which God is which. For the most part, I did enjoy this book. I find that any Goblin (particularly Night Goblin) fans will enjoy it. While it might not be to everyone's taste, I feel Warhammer fans might find it a good read as it is a nice explanation into the origins of the character Skarsnik.
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