Thursday, 30 June 2016

So Nosgoth Was Cancelled?

I mean, it's not too surprising as I didn't find the gameplay enjoyable, but it's still another game to joined the list of cancelled games that could have succeeded. My only real complaint with this game is that it got some of the Vampire classes wrong, sticking them to Clans that didn't work that way. I feel sorry that this project is over and for those who worked hard on it.

Once again, a Legacy of Kain project is scrapped. I fear that when we finally get that long awaited sequel, we'll end up with something akin to a disaster worse then the collapse of the Pillars.

Wednesday, 29 June 2016

Quick AoS Update

So to just throw in my original Skaven plan, to have my themed army is still a long way off. In the meantime, I do have a back-up plan. Adding more Skaven over time will happen, but that may end up still being some time due to my financial situation. However, I do have some Chaos hanging around and by Chaos, I mean Tzeentch. See, I did start working on a Tzeentch themed force, but never got around to it. As such, I have some based painted Chaos Warriors, a box of Horrors and a Chaos Lord conversion that I never finished. With some new bases, I can work on these on the side to build up a usable force should I ever need to play a game.

That said, don't expect Pink Horrors, but more on the lines of 'what the hell type of paint scheme is that' Horrors. I just want to paint theme in just a fun way then in an accurate way. That way I can do one here or there in between my Malifaux models (Got one Coryphee done today and nearly finished the Viktoria of Blood).

New Gremlin Master Revealed

So Wyrd finally revealed the Gremlin Master: Zipp the Sky Pirate.


So who is Zipp? We know little apart from Zipp being Captain of the Sky Pirates and he owns an airship. Beyond that we'll have to wait for the books release.

Rule wise he is very interesting. He seems to have a good set of stats and keeping Masks for his defense means he can get out of combat. Flight obviously has the advantage on tables with various height terrain and I can assume his crew may also have a similar rule, making it more interesting if your opponent has characters with a similar ability (rooftop battles, here we come).

What is more interesting is that he counts as being Insignificant, so not only is he unable to drop scheme markers, but that also makes him ineligible to take certain schemes and strategies. This could be seen as a bad thing, but given his movement speed, it certainly seems to be more of a balancing adjustment. This is somewhat made up thanks to his Constant Yammering ability, which forces opponents withing six inches to discard two cards or they cannot perform Interact Actions. So while he himself cannot perform such actions, he can also stop his opponents from doing the same. Can see this guy would be useful against a Colette crew with the right models in his own.

Can't wait to see his crew box, plus he will probably be the third Master for my Gremlins.

Thursday, 23 June 2016

Malifaux: A Brief Intro to Gremlins

So as far as factions go in Malifaux, Gremlins seem to keep coming in dead last. At first this might mean that they aren't good at winning games, but from all I've seen and heard, it's more of the fact that people prefer the other factions. As such, I'm writing this little article to help promote the wacky green hillbillies.

A Quick Look at Lore:

As I mentioned above, the Gremlins are mostly based on the American Hillbilly stereotype, for the most part. They live in the Bayous that are located on various sides of the city of Malifaux, and for most of time that the Gremlins have existed it has always been an eat or be eaten life with the other Bayou creatures. When Humans came to Malifaux more recently, the Gremlins weren't really hostile and were more curious. They studied them and learned a number of things, such as they could breed and raise pigs instead of trying to hunt them. They also learned a lot about clothing (thank goodness for that), even coming to the conclusion that those who wore the biggest hats were the most important.

Not everyone is a hillbilly. The Brewmaster and his crew are drunken ninja themed, Ophelia and the LaCroix are parodies of various characters of other Malifaux factions, Wong is clearly inspired by the movie Big Trouble in Little China and Mancha Roja is a Luchador.

A Quick Look at Masters and their Playstyles:

So both Somer Teeth Jones and Ulix can play an offensive or summoner style, with one focused of Bayou Gremlins and the other is Pigs. Both are good, but you need to pay attention to the strategies and schemes to decide which one is more useful to play. Ophelia LaCroix is very much a ranged damage character and Mah Tucket is a melee focused character. The Brewmaster is more focused on the poisoned condition and you defiantly want models that dish out poison in his crew. Wong is a more versatile character (based on which upgrades you choose) and is good at removing enemy scheme markers. There is a new master coming, but we don't know much on them yet.

Gremlins are very much a Risk vs Reward style of group. Abilities such as Reckless (take damage to gain a free action point) and triggers (like the one that does double damage, but that model takes half) mean that you have to decide when is the right time to use them. If you don't care too much about winning and just want some good old crazy fun, then go all out. If you are more focused on a strategic win, then figuring out the best time to use them is a skill that will take time to learn. Sometimes a little damage early on can make the difference (say, to take out Francisco Ortega before his buffing becomes a major problem). Many animal models (like the Pigs and Roosters) can also start rampaging through your own crew if not kept in check, so always make sure they are either closer to the enemy or they have a controller in range. This faction are not the best when it comes to defense and resilience, but with the right movement (some have good abilities to move themselves or others around) and targeting the right targets, your crew can certainly stand toe-to-toe with any other faction in Malifaux

Picking a Henchman (Shifting Loyalties):

So this question came up more recently with the Shifting Loyalties campaign, with players picking a Henchman to lead their crews and not getting access to Masters until halfway through the campaign. Players were having trouble picking a Henchman that was useful for the points cost (In a normal game, a leader's soulstone cost is not taken into account, but in a Shifting Loyalties campaign it is added to the crew total) and so a few suggestions were given.

McTravish - Probably the most popular option from various forum posts, McTravish has a good defense and wounds stat, does good damage and has a few useful tactical actions. If you keep a few models with the Swampfiend tag near him, that can always help.

Mancha Roja - Has good defense and wounds, but is more melee focused. Applies a negative flip to any wound flips against him and can use impassable terrain to give himself a larger charge range. His tactical actions can be use to benifit him or draw attention to him.

Sparks - I'm just throwing this one in here, he doesn't have as good of a defense and wound numbers, but does have Armor +1, which can help. Despite having really only a melee attack, he does make a good support character, particularly if you have the right models join his crew.

Best Crew Models to Pick:

To tell you which models to pick for your crew isn't the best thing to do, you really need to try out a variety and see what works best. Check the conditions of strategies and schemes to see which ones would best suit them, but also consider how they would work with other models in your crew and your Master. If I am to put a few on here, then the first I would consider is the Slop Hauler as he is great to keep near a summoning Master to heal models they summon. Another is the Bushwacker as in missions where your opponent can score points for killing minions, her natural cover with a defensive stance can keep her alive longer. Plus, should a model fail in a shooting action, she can take a single shot at that target as long as she has sight and range to them once a turn.

Master wise, models that dish out poison work well with the Brewmaster and any Pig type and Hog Wisperer's can work well with Ulix.

Which Crew Do I Pick?:

This one is purely up to you. I personally would pick ones that you like the look of and then look up how they work to see if they feel right for you. I suggest looking at this site to check out tactics and synergies for the various models:

Pull My Finger Malifaux Wiki - Gremlins

Playing Gremlins is no different to playing other factions with enough knowledge and practice, but they are a colourful faction and I've found them to by a joy to play. Take you time and in the end, just have fun.

Note: I know this is very short and if people have questions or want me to go into more depth, then feel free to ask.

Spirit of Anzac Centenary Experience

So yesterday I went to the Spirit of Anzac Centenary Experience and it was amazing. The event is a tour through World War One (a.k.a The Great War) and is done through a head set narrative. What does that mean? Well, you go from room to room looking at exhibits and artifacts detailing the time from the start of war to it's end from the Australians side. You where a headset that plays a narrative (or sometimes a repeating ambient noise) as you go through that tells not only the story of the war through key events, but recounts tales from those who were in it. Each are has a narration of around 3-6 minutes, but it is very informative.

There are a few sections that can really effect you emotionally, particularly the trenches section and the memorial section. I have no shame in saying that more so in those sections I was near brought to tears and had I been alone, I probably would have cried. Such an emotional journey. The audio was near perfect and I would really love a copy of the whole thing just to listen to again.

The trenches really brought out the horror of war, seeing those trying to sleep in dug out tunnels, trying to sleep while constant sound of shelling brings it to life. Trying to imagine the nightmare of spending time in a hole with the constant sounds of shelling, wondering if at any moment the place could collapse on you and bury you alive. There was one tale of the witnessing of men going mad, spending days hiding with all that shelling before loosing it and running towards enemy lines, wanting to end the shelling, but instead ends up ending their lives. Watching as people lay slowly dying in constant agony. Truly this was hell on Earth.

My brother and I soon discussed as to whether or not the media (such as shows and games) a moving towards glorifying war as oppose to showing how bad it is. We both agreed that more needs to be done to discourage the glorification and people need to be reminded of what war does to people.

A very worthwhile experience and more Australians need to check it out.

Monday, 20 June 2016

Overwatch Players Hate Me

Wow, some people just can't take a little criticism of a game. I played it, I got bored of it and I think the story and game simply don't work together. I never said the game was bad and if you like it then more power to you. It's my opinion and I'll stick by it despite the abuse I got.

It's a game, lighten up people.

Wednesday, 15 June 2016

Skith 2.0 Update

So here's an update on the new and improved Forgemaster Skith Warpclaw 2.0.


In this pic you can see a lot of the conversion work for the new Forgemaster including the lower half of his new base. Not all the parts are sticking too well as you can see by the banner and I still need to touch up the greenstuff work on areas like the head and claw. Also, removed the hand warpfire thrower and instead made it an attachment to the halberd, it seemed appropriate since really it's just a one-shot use. Hopefully I'll get more work done on him within the next few days.