Tuesday, 1 April 2014

Digital Download - An Oz Problem

One of the main things within the gaming industry is the push for games to be done via digital downloads. What's the problem? Well, apart from that it'll effect game store sales, it is focused on the fact that you need to download the game. While in places like the USA this may not be a problem, in Australia it is.

For those who don't know the maximum speed most internet providers give is about 2mb/s (though I have heard of some with 3mb/s). This is due to Australia's technical infrastructure and just how out of date it is. Some may have heard about the National Broadband Network (the NBN as we call it) and that it would improve things. Well, that's not entirety true. Thing was that when it was first introduced it was to give Australians the speeds around 100mb/s. Then the Abbott government took over with their promise to get it out at a faster and more affordable rate, but at the reduced speed of around 25mb/s. Those that have it however, seem to only get speeds around 16mb/s and not only that, it will now take much longer for it to be set up nation wide.

So you see, a major majority of Australians will still be limited to the 2md/s limit (that is, when it works), with a number still limited on the amount able to be downloaded per month (between 12gb and 50gb limit) because they can't afford it. As such, the push for digital downloads may work in some countries, but not in my country (or many for that matter).





I won't bring up the complaint about Oceanic servers here because that's another issue entirety.

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