Friday 23 October 2015

Malifaux favourites - Part 2: Henchmen

Henchmen are very important when building a crew (hell, in 25 soul stone matches or less they are a must due to you needing one to be your leader). They tend to focus well on leading or supporting crews, but also have their own unique stories, a few even revolving around the Masters they tend to associate with. So here are my most favourite Henchmen.

The Judge (Guild)


Straight up. I just love how this guy looks. I'm a big fan of the fantasy Witch Hunter style (big coat, large hat .etc). This guy is not only tough (tougher if given a lead-lined coat), but with a hand of Masks he can also dish out a world of pain. He looks like a bad-ass, he fights like a bad-ass.

Cassandra (Arcanist)


Not just a pretty face, Cassandra is a combat focused showgirl. A decent damage, she can kick butt despite having little defensive bonuses (a common thing it seems amongst the female cast, great offense in exchange for low survivability). Her ability to cast another non-leader's CA on their case means she can effectively double some of her crews better casting abilities. She's got the looks and the skills, but she isn't the only one on this list with those.

Myranda (Arcanist)


Shapeshift. What more needs to be said. She benefits from having beasts near her and beasts benefit from being near her, but when push comes to shove or things start going wrong, having the back up of shapeshifting into a beast from the Arcanists list means that you can suddenly twist things in your favour. The beast of preference that I would choose for her to shapeshift into: Slate Ridge Mauler.

Hungering Darkness (Ten Thunders/Neverborn)


Good old HD. This Cthulhu-ish mythos type character has more too him then it might seem (He only counts as a Henchmen when he is selected as the crews leader, so I'm still counting him as one for this list). He might not have some great abilities at first, but when the right models are selected in his crew, that's when he really shines. Enemies find themselves in a bad situation once that Brilliance characteristic is slapped on them and old HD starts chopping away. That and the lore behind this guy is both creepy and interesting.

Viktoria of Blood (Outcasts)


Much like Cassandra, Viktoria of Blood exchanges the survivability for damage. Though only melee damage, once you are in range, you will regret it with some serious damage output. Much like the Hungering Darkness however, she is limited to being in a crew is she leads it or if Viktoria of Ashes leads it.

Tealor (Outcasts)


Another female bad-ass (seriously, this game has some of the best female characters I've seen in most games), Tealor has a relic hammer, a weapon that works wonders against constructs and tyrants. She has an amazing three inch range for her melee and it is defiantly a big mistake to summon anything near her due to her 'Welcome to Malifaux' ability.

Francois LaCroix (Gremlins)


A runt who was picked on, Francois rose up to become a deadly gunslinger. This guy has a nice enough defence and survivability and he can dish it out nicely in both melee and range. Possibly my favourite of all the Henchmen on this list, I can't think of any game with my Gremlins in which I wouldn't use him.

Mancha Roja (Gremlins)


A wrestling luchador extraordinaire, Mancha Roja is a melee boss. I just love his theme and the idea of him trying to pull of wrestling moves in the middle of an actual fight is just hilarious (unless your on the end of those moves, then most likely not so much).

Trixiebelle (Gremlins)


Gifted with some rather large..umm...assets, you might think she's nothing more then some rather disturbing eye-candy and a quick look at her rules would give most the impression that her lack of pure damage and survivability means you'd just skip past her. On the contrary, it's her skills that makes her quite valuable. She can move models around, move scheme markers, apply poison, help get the initiative and can get others to take damage for her. She does have access to a nice upgrade that does give her some better damage, but this gal is pure tactical in her use.



With the Henchmen now said and done, we next more on to those further down the food chain, the Enforcers.

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