Tuesday, 2 January 2018

So This Unexpected Malifaux Release

So looking through the upcoming miniatures list for Malifaux and saw this:




Flying Piglets? Gotta love those Gremlins.

Update 4/1/18:

OK, so they updated the upcoming section and it was not at all what I had expected.


It seems the Taxidermists have been going off the deep end as this is complete madness. That said, still going to go for it as at least one or two might go well for a pig themed army. I could greenstuff them a bit if I wanted them to blend in more and look less Undead, though that skull head one seems a lost cause. Should get a Taxidermist set to work with them theme wise perhaps. Actually, from what I've heard, they are better off being summoned then purchased, so perhaps a Taxidermist would be useful. Then again, they are said to be not that useful, but since when has something being useless stopped me from using it. I play for fun, not power gaming. Piglet's away....

There was also a few others that caught my eye.


Despite us Gremlins getting ripped off in that last world wide campaign (actually, we get ripped off in every world wide campaign), I feel that the three characters transformations are a great example of what being in the world of Malifaux does to you. That said, I do like these two characters and will consider them as possible additions further down the path. I wonder how well someone like Vogel will work with a Marcus crew, but I feel adding Marlena to my Outcasts would be most amusing.


And finally, these little guys feel like something that is both silly, yet somewhat disturbing. I would be interested in their rules to see if it would be worth it adding them to my Colette crew or if they would work well with say, Ramos and his crew.


Beyond that, I guess the Bone Piles look pretty awesome as well, though since I don't have a Resurrectionist crew, I don't have much reason for getting them (you know, other then getting some nice mini's to paint).

So yeah, they seem to have a few things here and there I like, but not sure what (if any) I'll get. That said, perhaps I could grab a few things to stock up and do an Undead display piece (say, that skull head pig, bone piles, night terrors, graveyard spirit. Hell, little gassers are Gremlin corpses filled with toxic gas, could add them in too). Don't know if they should be glued too it or if they should be on bases and have slots for them to sit into. Either way, could be something fun to do.

Sorry

So just deleted my twitter rant over this whole thing. Its hard living with mental illness, the depression and anxiety working with each other to bring you down and question everything you do. When I said I didn't have faith in 2018, I was really hoping that I'd be proven wrong. As such, things like this trigger me emotionally and after spending some time walking, the anxiety got the better of me and I deleted my twitter posts.

Sadly, this is how my life goes. You put something up, anxiety kicks in, followed by depression, which strengthens anxiety's point-of-view and so I end up removing things. What happen on Youtube today was a tragedy and the backlash the guy got was well deserved, but it is just another thing to throw on the pile, one massive pile of why these conditions are never taken seriously or people with them are attacked and discriminated against. One of the hardest parts of these conditions is getting people to understand it and to treat it with the seriousness and respectfulness it requires and this guy's actions have now made it all the more harder as his influence on his younger and impressionable viewers will make them treat things like suicide as more of a joke. Today we went backwards as a society, what he did was disrespectful to the victim, the victims family and the families of all suicide victims. At least the number of people calling him out on it and showing their outrage and positive support for helping those with mental illness and who might be suicidal still leaves me with some faith left in humanity.

Today has upset me deeply. I have struggled with suicidal thoughts for some time, but the last few years have been the worst. What happened today has brought back those thoughts again. It's not what I wanted, so I'm just going to leave this whole thing alone for a while and return to it when I'm more in control again (and I'm damn sure I'm not the only person out there who would be experiencing these negative emotions as a result from this mess, so I hope they are getting the support they need as well).

Going to find some cute kitten videos to watch now, need to distract myself from these thoughts.

Update: As if this shit couldn't get worse, it's the next day and now there are an amount of offensive people out their defending this guy and it's just sickening. The stuff they are posting might even be considered worse then Logan's own actions. What he did was opportunistic without thinking, clearly ignorant of the situation he was in via his own arrogance. These people on the other hand clearly full on believe the shit that they are spewing out, not holding back in just how messed up they sound. What the fuck is wrong with the world today. This whole thing just makes me feel sick, so very sick.

2018....Well, Screw You

So if there was any thought about this year starting well, you can leave it up to some asshole to ruin it for everyone. This whole Logan Paul thing just shows how little people understand the state of mind of someone with mental illness or perhaps they just prefer to just remain ignorant on it. Mental illness is a very real thing, depression and anxiety can change a persons views and way of thinking. Suicide is a tragic consequence that can result from it and sadly, people still have this ignorant view on it.

And what happened today was just that, ignorance. Someone who thought they were helping by showing and talking, but without actually thinking. It doesn't help that his Twitter apology fills hollow when you compare his words to his previous actions. It's quite clear he has little understanding on the subject and it appears that this was an opportunity rather then anything with substance or meaning. As such, the backlash appears well deserved, though I urge people not to keep pushing this hate run and instead focus on educating yourself and others in learning more about mental illness and showing your support for those who have it.

As someone who has experienced the lows that such a condition can bring, I highly recommend seeking help if you experience such terrible thoughts and if you are someone a family or friend has come too seeking advice or help, then please be supportive of them. Remember, it is easier to help others then it is to help yourself and that there is nothing to be ashamed of if you have it. Seeking help is the right thing to do and having people who understand and are supportive of you is greatly beneficial to your health as well.

Please, take care of yourself and others.

Sunday, 31 December 2017

Goodbye 2017. Begone!

So within a few more hours 2017 will finally be over (well, in Australia at least) and good riddance I say. I know lots of people really bagged out 2016, but for me 2016 was not that bad. No, for me 2017 was one of the worst years I've had in a while and that is an understatement.

I won't deny that this year still had its good moments (I know I've done my best to talk about them previously on this site over all the negative things that have happened), but both my health and personal life have gone through hell this year (I'll spare you details) and to be honest, 2018 ain't looking much better, but I guess I can go into it in some vain 'hope for the best' attitude.

Now that I have gotten that out of my system, I hope you all have a Happy New Year and a great start to your 2018 year.

Thursday, 28 December 2017

Short Review: Armello (PC)


Ah yes, this is one of those games I love but haven't talked about much. Armello is described as a board game style game with strategic and role-playing elements involved. Taking place in a the fantasy land of Armello which is a land populated by anthropomorphic animals that a more animal in appearance who act more human-like (yes, there are several styles of anthropomorphic creatures and this is just one style). The King Lion (because of course a Lion would be King, most series always have Lions as Kings) has begun acting rather strange and aggressive, drawing the attention of the four prominent Clans: The Wolf, The Rabbit, The Rat and The Bear. These Clans investigation leads to the discovery that the King is being corrupted by a dark power known as Rot. As the Rot gets work, the King's madness becomes more apparent and despite slowly dying from it, the damage being done is throwing the land into chaos. Now Heroes are setting fourth to defeat the King, claim the crown and restore order to a land inflicted by madness.

Twiss from the Bandit DLC is my fav to play.

The game is easy enough to learn, the prologue helping to introduce players on how to play the game, though achieving some of the victories can be rather problematic. First off, you start by selecting your Hero. Despite some being from the same Clan, it really is every Hero for themselves, though in games with friends you could role-play by helping each other out (though you'd probably end up screwing each other over in the end). Each Hero has a set of stats which are Fight, Body, Wits and Spirit. Fight is related to combat combat, Body is the amount of health you have, Wits determine card numbers and dice for Perils tests and Spirit is related to magic Perils tests. Each Hero also has a special ability unique to them. Once you have selected your character, you then get to choose a ring from your selected Clan with their own abilities. Most are locked and you unlock them by simply playing games with Heroes from that Clan. Finally you select an amulet which tend to be limited to a stat boost, but you later unlock other ones from either winning certain types of victories, playing with each hero, playing games and playing online games. DLC character packs also have rings and amulets added to the list for use.


Once you start the game you get some cards, gold and magic to start you off and then you select a quest, which will show you on the map where you need to go to do it. Each quest has a stat symbol on it and the number on your stat is what percent chance of success you to acquire the reward. You also get that stat buffed just doing the quest, so you can either focus on buffing your strengths or helping your flaws. After doing a number of quests you will eventually get a quest that will grant you free access to the palace. Otherwise, the only other way into the palace is to break in, which requires using up all your actions and passing either a Wits or Spirit peril (depending on which side of the castle you enter) and failure will cost you health and kick you out, so only high Wits/Spirit character have any real chance of breaking in, though you can always get lucky (or smart about it). For the most part, you'll be doing quests, equipping items and followers, setting perils on tiles, casting spells, attacking/defending against other Heroes/Palace Guards/Banes (Banes are Raven/Crow like creatures born of Rot) all in the hopes of winning the game. You have three actions which are used to either move or attack, while cards can be used in any players turn so long as you have the requirements and any player you plan to use it on isn't busy.


Cards are another important part of the game. Most are earned at the start of turns, but some can be acquired through quests, treasure hunts and other events. There are four types of cards: Item (both normal and treasures), Followers, Magic and Trickery. Most have money or magic costs, though some can cost Prestige or increase your Rot level. Most Item cards can be attached to a character to give them combat or map effects, but some are one use items to restore things like health or a turns worth of effects. Followers can be attached to grant additional effects too. A Hero can only have three Item and three Followers attached to them at one time. Magic has can be cast on yourself to give you positive effects or cast on enemies for negative effects, just remember that you can buff other Heroes with your spells so take note or you may end up buffing then accidentally just before they attack you. Finally there is Trickery, which can be use to form packs with other Heroes, grant you a bonus, set up perils to slow enemies and generally screw around with everyone.


Combat involves an attacker and a defender and which one you are tends to make a difference when it comes to abilities and items. So for instance, the Heavy Flail item states 'In Battle, when Attacking, +2 Swords or the Tower Shield item which says 'In Battle, +1 Shield. When Defending, gain an additional +1 Shield'. When starting combat, both fighters start with dice based on Fight stat, which then gets modified by things like abilities and items. Rot can also effect the number of dice as the combatant with the higher Rot level gains additional dice based on the opponent's lower Rot level (those without Rot are unaffected by this). The game then adds the effects of items, spells and abilities in, leaving the rest of the dice for you to roll. At this point you can burn cards, as each card has a symbol you can see in the top right-hand corner. You can sacrifice the card to turn one of your dice into that symbol. Once you have done all that (or time runs out), the dice are rolled and tallied up into attack and defense. Swords are attack, Shields are defense, Sun and Moon count as attack depending if it is day or night (otherwise they don't work), Wyld (Tree) symbols explode, adding to your attack and giving an additional dice roll while the Rot (Worm) ones fail, though if a character becomes Corrupted by the Rot, then they switch places and Rot gives the bonus and Wyld fails. Then each side attacks and defends, with the winner forcing the looser back one tile and moving forward (if both survive), the attacker taking the tile of the slain defender, staying where they are if a tie or attacker lost or the defender killing the attacker (who still remains on their tile). Killing another Hero or Bane grants one Prestige while killing a Palace Guard will cost you one Prestige.


The King himself is the main goal of the game. At Dawn the King looses one health, while at Dusk the King gains one Rot, thus adding a turn limit before the game finally ends. Your goal of winning comes from one of four victories. The first is Prestige which is earned by completing quests, killing other Heroes and Banes and some come from card effects. If no one kills the King before he naturally dies, then the Hero with the highest Prestige (the Prestige leader) becomes the winner. The second way is to cure the King by collecting four Spirit Stones, enter the palace and use them on the King (same as attacking but a different effect will take place). Kingslayer is simply to enter the palace and kill the King without falling to the King in the same combat. Finally there is Rot victory, which is the same as Kingslayer, but you have to be strongly corrupted by Rot when you do so. Most of these victories can prove difficult when everyone is trying to screw you over, though most usually end in a Prestige victory.


Personally, I really like this game. It has all the charm of a great board game, the art style definitely gives it that feel, while the game itself is accessible on most consoles and PC. The music is very much how I'd expect it to go in this sort of fantasy setting and I do enjoy listening to the soundtrack at times when I want to get that feel while doing something creative (or even just relaxing to it). The art and animation on the cards is great and really helps give them personality and character, making me want to learn more about this realm and it's inhabitants. I have had a game or two with my Brother to show him the basics with a few A.I. added in and it was enjoyable (even in a not talking game like this, I'm still too anxious to play with random people, so I'm sorry if I can't tell you what multiplayer is actually like). Bug wise, I've never experienced any yet, but some reviews do mention them (then again, most talk about them when a player disconnects during a multiplayer game, so maybe that's why I haven't seen any).


I feel what gets me is just how much they can expand on this IP. I mean, it isn't a simple little world of fuzzy animals with minor problems that can be resolved in some fun adventure, this is full on combat. The Squire card states that when you would be killed, the Squire is killed instead and even the trailers show scenes with implied murder and bloodshed. Personally, this could make for an interest animated show or movie, given how more mature animation is becoming a stronger thing these days. Certainly merchandise could easily expanded on, from novels, art, dice, display pieces or heck, even an actual miniatures board game. There is so much more they could do, though I would also love them to add perhaps a lore section to the game, with character profiles and maybe some more information about minor characters and locations perhaps.


But back on topic, I really enjoy this game and while I am unsure about whether or not the DLC or micro-transactions are reasonably priced (then again, character skins are much cheaper compared to games like Heroes of the Storm, just not as plentiful though Mercurio with a mustache just sounds hilarious). The character DLC tends to add more Heroes and ring options (and so long as the main host in multiplayer has them, other players without them can still try these Heroes out in that match), while the seasons one just adds spring and autumn textures and weather effects to the board, but only the purchaser sees them. Still, even if you don't pick any of these up it is still a great time, so check out some gameplay footage and decide if it's the right game for you.

Monday, 25 December 2017

A look at The Midnight Stalker



So I got myself The Midnight Stalker miniature for my Outcast crew, purely based on how great the character looks (seriously, I'd love a costume like that). Oh course, I know nothing about the character or his rules, but from what I can tell he's a serial killer who has a code of conduct.

This is clearly shown in his rules. Respect for the Art states he cannot target enemy models if they have already activated that turn (probably wanting to give them a chance). That said, he has a nice counter as his Polite and Well-Mannered rule means if he has not yet activated, enemy models get a double negative to Attack duels targeting him. On top of his DF/WP of 6, means he is incredible difficult to attack if he has not activated, though he only has 6 wounds. So you have to decide do you activate him first or last in a turn.

He can ignore intervening models during his walk or charge actions, he gains fast when on his opponent's half of the board and to top it all off, at the beginning of each turn he heals all damage and can be placed within 8 inches of it's current position. On top of that he has a 0 tactical action that grants him a condition where if he deals damage that turn, anyone targeting him must pass a TN 14 WP duel or that action fails, but still cost the AP that was spent on it.

Finally, there is his combat. He has no range, but has a decent MI 6 attack with a 2 inch range and does decent damage with the ram critical strike trigger available (but not built in). He also has a 1 AP tactical action which adds an extra ram to the total for every enemy model it's engaged with, with it's own tomes trigger (not built in) which forces an enemy model that's within it's engagement range to take a TN 11 Horror duel, which could help keep others off his back.

Overall, I really love this characters rules and I look forward to eventually using him. As for the miniature, it was really good spur, making it easy to assemble compared to some other of Wyrd's products. Probably limited for a paint scheme, but I still look forward to working on him.


So......Malign Portents eh?

This is one of those cases where I don't know what to think or if I should say anything. Simply put, I feel like talking about it might hype myself up, only to be struck down by disappointment. What do I mean, well Games-Workshop is slowly showing off new miniatures for some upcoming Age of Sigmar product called Malign Portents. What is Malign Portents? Haven't a clue as it is extremely vague to the point I can't tell what kind of an event it will be, if you need to by a book just to use these miniatures or if they'll add them to a White Dwarf, let alone what it will be about. So why get interested then? Well, I'm liking the look at some of the new miniatures.


First of we have the Death factions character called the Knight of Shrouds, which while not matching my Skeleton/Vamp Bat theme Death forces, does really add to the style of many Death armies. Could see many Nighthaunt armies taking this one.


The next one they have up is the Darkoath Warqueen, who I just love as for a massive mortal force that has both male and female warriors, we rarely have female miniatures and I imagine the rules for this character will be fairly badass. I do feel like this is a miniature I could definitely add to my Chaos faction.


Now on to the final one they currently have up and this one I feel is simply amazing. The Fungoid Cave-Shaman is one of those miniatures I feel someone like my Glibbins character would have eventually evolve into. Perhaps I should re-consider doing a small AoS Skirmish force based around this guy (though am still disappointed that Squigs, Chiefs and Shamans from the Moonclan Grots were never added to Skirmish. That game really needs an expansion).

Overall, I do like these new miniatures. Whether I'll ever get any to paint is something else entirely, but they still look great.