So here is my 750pt list for the Army Challenge:
Heroes – Battle Wizard – 100pts
-Level 2 Wizard
- Witch Hunter – 75pts
- Gambler’s Armour, Dragonbane Gem
Core – Swordsmen (19) – 163pts
- Full Command
-Detachment: Halberdiers (10) – 60pts
seem
-Handgunners (10) – 100pts
-Marksman
Special – Great Cannon – 120pts
Rare – Celestial Hurricanum – 130pts
Total – 748pts
So, there are probably a few questions to ask when looking at this list. The first is probably how the hell is this list going to survive a full Khorne Deamon list? and Why is there a Witch Hunter in a magic army?
I like Witch Hunters too. Mathius Thulmann is one of my favorite Warhammer characters (well, non-Skaven ones atleast). I tooled my Hunter up enough in hopes he might stand a chance. Particularly since Skulltakers attacks a flaming, the Dragonbane Gem should help my Hunter (along with his own rules) deal with that terror.....the other option is just to give him a 6+ Ward save vs the other deamons. Note that the ward save talisman and the ward vs flaming attacks help cost the same points. If anyone has any good ideas for replacing the Gambler's Armour (item must be the same points cost), then please suggest it as it seems I may need every bit of help against the legions of Khorne.
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