So after looking over a number of models and rules, I think I've got my Wild Ones 50 Soulstone crew final setup complete. The list goes as follows:
Master - Mounted Rollins (Counts as Mounted McCabe) - Soulstone Cache - 4
- Glowing Saber - 2SS
- Elixir of Life - 2SS
- Strangemetal Shirt - 1SS
Totem - Iggy Pup (Counts as Luna) - 4SS
Henchmen - Cherri Bomb (Counts as Sidir) - 9SS
Minions - Elli Ramone (Counts as Mounted Guard) - 8SS
- Patti Ramone (Counts as Mounted Guard) - 8SS
- Miss Anne Thrope (Counts as Wastrel) - 4SS
- Brutal Effigy - 4SS
- Guild Hound - 3SS
- Guild Hound - 3SS
Total Cost - 50 Soulstones
While I did discuss the benefits of the combination of Iggy, Hounds and Mounted Guard, there are a few more to go with this option. I chose the Effigy not only cause it was cheep (and looks bloody awesome), but it can be useful to trigger a slow on enemies and to help keep Rollins alive longer. Miss Anne, being a Wastrel, allows for more movement in the use of the upgrade tossing, plus her tactical ability is very helpful. In fact, the only character I haven't figured out is Cherri, mostly cause I haven't played this crew before. With a few Upgrades tossed her way, Bodyguard seems like a good choice. I will most likely keep her and Iggy as backup. Iggy needs to be well protected at first cause if she goes down, then the Hounds regain their Insignificance rule, which can be a real pain early in the game.
Again, the look and feel of this crew list matches well, but I won't know much about strategies until I actually use them in games (or someone else uses them against me).
(Quick update: Both Iggy and Dismounted Rollins are done, the remaining four have all been coated is a base colour and are at various stages of completion. I'm away this weekend, but should have them finished by next week. By then the Hounds will have shown up and I can quickly complete two to have the group set up for photos.)
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